The year is 3000, the start of the third millennium. The humans are extinct. Planet earth grew into a hostile and inhabitable environment. Sunlight doesn't reach the earth anymore as the planet is shrouded in dark clouds of ash and other forms of heavy pollution. Therefore earth's temperature has been dropping for several hundreds of years and the planet has been cleansed from most life we know of.
The surface can be seen as a dark, gritty, cold place with howling winds and waving sands of ashes and debris. Among the last remnants of earth belong the Flock. They live underground where there is some form of shelter and a bit of heat from the earth's crust. Little did they know the humans left their last hope to be found this day.
The Flock will feature asymmetrical online multiplayer in which players start out as the Flock and need to go in search of the solar capsule, also known as the light artifact. Grabbing the artifact will transform the player into the Carrier.
As the Carrier, you need to survive as long as possible and try to hold the artifact for a set amount of time in order to win the game. However hunting Flock might be lurking around the corner and kill you in an instant and steal the light artifact for themselves, in their turn becoming the new Carrier.
Flock are bigger, faster and can reach far higher places than the Carrier. But the Carrier is not helpless. It can use the solar capsule to spot moving players which will be burned to their death in an instant as a result. In their defence, Flock players can decide not to move and be safe from the light!
The dark atmosphere will help making it an engaging, sometimes even scary game. Players will switch roles from hunter and being hunted. This will make it a psychological experience in which players must deal with their weaknesses very carefully and play to their strengths or be outsmarted by other players.